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Mathematics and Physical Education

Code dance

Dance through coding! We code our own dances, create our own dance steps and play dance robots for each other's dance codes.

In Kodedans, students get training in analog programming by programming a dance for a fellow student. The students use movement cards that tell which movement to perform and write numbers on the card that tell how many times each movement is to be repeated. The teaching program includes both those students who need a framework to dare to dance and the more creative students. The students also gain experience with the importance of a common understanding of the code language used.

NB! Show up no later than 10 minutes before the lesson. Failure to attend without cancellation 7 days in advance will result in a NOK 500 fee.

 


Suitable for 1.-2. steps

Maximum 28 students


Mathematics / Physical education

Duration 60 min



What happens in this teaching program?

Curriculum and competence targets
Mathematics:
  • Create and follow rules and step-by-step instructions (2nd step).
  • Explore and describe structures and patterns in play and games (4th stage).
  • Create algorithms and express them using variables, conditions and loops (4th step).
Physical education:
  • Understand and practice simple rules for interaction in various movement activities (2nd stage).
  • Explore and carry out games, sports activities, dances and other movement activities (stage 4).

Description of the lesson
Introduction (approx. 10 min)
  • The class meets the tutor in reception and we go together to the teaching room.
  • The students are put into pairs and given an introduction to what they will be doing.
Activity (approx. 40 min)
  • We first spend some time understanding the movement cards and how to put them together into a dance code.
  • We create our own dance code.
  • We make our own creative dance steps which we put into the dance code.
Closing (approx. 10 min)
  • Summarizes what we have learned about coding.
  • An opportunity to show off the dance code for those who want to.
  • Clear movement cards and code sheets.
  • Thumbs up-down-neutral about how the students have been.
Practical information

The teacher's role

We want you as an adult to be active, participating and curious. Teachers are responsible for the group throughout the visit and may be asked to help along the way. Explainer is responsible for implementing the program. 

Before the visit

Our teaching plans do not require preparatory work, but it is always useful to prepare students for a museum visit. Feel free to show pictures or video from the museum, tell us about what will happen, and see our digital resources that can be used for pre- and post-work.

After the visit

Reflect and discuss with the students after the lesson, preferably in groups.

You meet one of us!

Astrid Haugland
Astrid
Linnea Christiansen
Linnea
Ane Moen
Ane

Resources

Below you will find various resources that can help prepare students for a museum visit.


Wonder question

  • Why might my dance move look different from your dance move?
  • What is coding? Why do we call it code?
  • When we create a code, how can we be sure that whoever reads the code executes the code exactly as we intended?
Pupils in the Instrument exhibition
Pupils and museum pedagogue in the instrument exhibition
Girl pumping air into a balloon in a booth while classmates watch

Common questions and answers

What happens on arrival?

One of the teachers in the group approaches the reception. We will then register that you have arrived and you will be allocated a cloakroom space and possibly cabinet for locking up valuables.

Arrive at the museum no later than 10 minutes before the start of the program. Let us know if you will be delayed by phone. 22 79 60 00. If you arrive late, the learning offer may be shortened or cancelled.

Is this teaching offer free?

Our teaching programs are free, but you have to pay for the entrance ticket to the museum. You can only book one arrangement per visit.

Separate prices apply to teachers, pupils and school classes.

What payment methods do you have?

Kindergartens and schools can pay by cash/card on arrival or receive an invoice. For invoices, you must include the requisition or resource number and invoice address.

Do we have access to the entire museum?

Yes! Access to the museum's exhibitions is included in the ticket for school visits. You are most welcome to explore the exhibitions both before and after the lessons.

Where can we have a lunch break?

You can eat the packed lunch in different places; in the cafe, at the reception and outside the museum entrance. It is not allowed to eat or drink in the exhibitions.  

What rules apply to school visits?

At The Norwegian Museum of Science and Technology the same rules apply as at school/kindergarten. We will

  • be role models for each other
  • be kind to each other and the exhibits
  • use consensus
  • don't run.

ATTENTION: Everything behind barriers must not be touched.

Then we all have fun and contribute to a good learning experience. If you decide that your group can visit the museum shop, the teacher must be present as long as some of the children are there.


Norway's National Museum of Technology, Industry, Science and Medicine. Here you will find exciting exhibitions and activities a short distance from central Oslo.

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