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Programming

Beebot

Programming with Bee-bot provides a playful and fun introduction to programming. The robotic bee is easily programmed with the arrow buttons, and children discover the connection between cause and effect.

Målgruppe: 1.-2. trinn

Number: Max. 15 students

Duration: 45 minutes

Fagområde: Matematikk, Programmering

Curriculum:

Competency objectives in mathematics:
  • Create and follow rules and step-by-step instructions in games and play – Exploration and problem solving
Core elements:
  • Exploration and problem solving

What happens in this learning offer?

Programming Bee-bot is an activity where children work in pairs. The children will play with a programmable robotic bee, and work together to program the bee so that it moves across a grid. The bee will be programmed to perform simple tasks, with varying degrees of difficulty. The tasks are assigned as the children master the programming better and better.

Description of the lesson:

Introduction (approx. 10 min):
  • The class is picked up by an educator. 
  • The teacher talks to the students about what programming is. 
  • The students receive an introduction and demonstration of the robotic bee.
  • The students are divided into pairs and given a Bee-bot, a board and the first task.
Assembly (approx. 25 min): 
  • The students work in pairs on the first task.
  • Once the students have completed the first task, they are given a slightly more difficult task.
  • The rest of the time, more obstacles are added to the board, making the tasks more challenging.
Conclusion (approx. 5 min):
  • Gathering on the floor, where the students, teacher and educator summarize. 
A girl in a lab coat raises her hand. Photo.
Toddler jumbo test tube. Photo.
A child in a lab coat who prefers white powder to jumbo test tubes. Photo.
The teacher's role

Vi ønsker at du som lærer er aktiv, deltakende og nysgjerrig sammen med barna under besøket. Elevene får best utbytte hvis de kommer forberedt, så vis gjerne elevene bilder eller «INTROVIDEOEN», fortell om hva som skal skje, og sjekk ut om det er tilhørende for- og etterarbeid til undervisningsopplegget

You as a teacher are responsible for the group during the entire visit.

Explainer is responsible for implementing the program. The teacher has overall responsibility for the students. You may be asked to help along the way.  

What you need to bring

If you want an invoice, include the resource number and the correct invoice address.

Preparations

When you come

One of the teachers in the group approaches the reception. We will then register that you have arrived and you will be allocated a cloakroom space and possibly cabinet for locking up valuables.  

Kom til museet senest 10 minutter før programstart. Gi beskjed om dere blir forsinket på tlf. 22 79 60 00. Dersom dere kommer for sent kan læringstilbudet bli forkortet eller avlyst.

Find your way to the museum

Klikk her for å finne veien til The Norwegian Museum of Science and Technology. 

Rules at The Norwegian Museum of Science and Technology

At The Norwegian Museum of Science and Technology the same rules apply as at school/kindergarten. We will

  • be role models for each other
  • be kind to each other and the exhibits
  • use consensus
  • don't run.

ATTENTION: Everything behind barriers must not be touched.

Then we all have fun and contribute to a good learning experience. If you decide that your group can visit the museum shop, the teacher must be present as long as some of the children are there.

Lunch break

You can eat the packed lunch in different places; in the cafe, at the reception and outside the museum entrance. It is not allowed to eat or drink in the exhibitions.  

Payment options

Kindergartens and schools can pay by cash/card on arrival or bring an invoice.

For faktura må du ha med rekvisisjon eller ressursnummer og fakturaadresse. 

You meet one of us!

Portrait of a lady. Photo.
Joachim
Portrait of a lady. Photo.
Kjersti
Portrait of a lady. Photo.
Caspar
Portrait of a lady. Photo.
Siri Hanna
Portrait of a lady. Photo.
Thorhild
Portrait of a lady
Linnea

Preparation:

Our learning offers do not require preparatory work, but it is always useful to prepare students for a museum visit. This can increase the learning outcomes from the museum activity, and links the classroom to the museum. Here are some wondering questions for the class, which can prepare and engage the students before they learn more about the topic at the museum

Wonder question
  • Have you seen a robot before? Or know of machines called robots? For example, some people have a robot in their garden that mows the grass. Why are some machines called robots? 

  • What does a computer actually do? Do you have any computers at home, or in the classroom? Does your mobile phone have a computer? Or what about a washing machine? 

  • At The Norwegian Museum of Science and Technology you will program a bee robot to move to flowers. Why are bees so fond of flowers? 

Finishing work:

Coming soon

Norway's National Museum of Technology, Industry, Science and Medicine. Here you will find exciting exhibitions and activities a short distance from central Oslo.

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