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Free

Free coding

Free coding makes the path from idea to finished program shorter than ever. In this teaching program, students get to create their own computer programs – without coding. They design, user test and build working computer programs using AI, and learn the entire development process from idea to finished program.

Programming without code – let students become creators with AI

With free coding, students can create working computer programs without knowing how to program. Instead of writing code, they instruct a chatbot in plain Norwegian on how the program should work. The result? All students can create their own digital solutions in just minutes.

What do students learn?

As technology takes care of the programming, the focus shifts to the creative and analytical skills:

  • Developing good ideas and concepts
  • Designing user-friendly interfaces
  • To test and improve solutions based on feedback

How to implement the teaching program:

  1. Idea development – ​​Students brainstorm and choose which problem they want to solve
  2. Sketching – They draw out what the user interface should look like
  3. User testing – Students test each other's sketches and provide feedback
  4. Programming with AI – They build the program by instructing the chatbot Claude
  5. Evaluation and presentation – Students test the finished product and present to the class

This program gives students practical experience with the entire development process – from idea to finished product – while learning to collaborate with AI tools that will be a natural part of their future.

The teaching program is free in spring 2026

NB! Show up no later than 10 minutes before the lesson. Failure to attend without cancellation 7 days in advance will result in a NOK 500 fee.


Suitable for ages 8-10. steps and VGS

Max 32 students


Mathematics / Science / Arts and Crafts

Duration up to 90 min

What happens in this teaching program?

Curriculum and competence targets

Core elements and competence targets 8.–10. steps

Mathematics
  • Explore how algorithms can be created, tested and improved using programming (Step 8).
  • Describe, explain and present structures and developments in geometric patterns and in number patterns (9th stage).
Arts and crafts
  • Exploring how digital tools and new technology can provide opportunities for forms of communication and experiences in creative processes and products (10th stage)

Core elements and competence targets VGS

Mathematics – 1T
  • Formulate and solve problems using algorithmic thinking, various problem-solving strategies, digital tools and programming.
Mathematics – 1P
  • Digital skills in mathematics P involves being able to use graphing, spreadsheets, CAS, dynamic geometry programs and programming to explore and solve mathematical problems.
Science – VG1 SF
  • Discuss how the development of natural science hypotheses, models and theories helps us to understand and explain the world.
    evaluate and create programs that model science phenomena.
  • Digital skills in science are being able to use digital tools to explore, record, calculate, visualize, program, model, document and publish data from experiments, fieldwork and other people's studies.

Description of the lesson
Introduction (approx. 15 min)
  • Introduction to the topic
Activity (approx. 30 min)
  • Idea development – ​​Students brainstorm and choose which problem they want to solve
  • Sketching – They draw out what the user interface should look like
  • User testing – Students test each other's sketches and provide feedback
  • Programming with AI – They build the program by instructing the chatbot Claude
  • Testing - Students test each other's programs
Conclusion (approx. 15 min)
  • Presentation of the completed program
Practical information

The teacher's role

We want you as an adult to be active, participating and curious. Teachers are responsible for the group throughout the visit and may be asked to help along the way. Explainer is responsible for implementing the program. 

Before the visit

Our teaching plans do not require preparatory work, but it is always useful to prepare students for a museum visit. Feel free to show pictures or video from the museum, tell us about what will happen, and see our digital resources that can be used for pre- and post-work.

After the visit

Reflect and discuss with the students after the lesson, preferably in groups.

Common questions and answers

What happens on arrival?

One of the teachers in the group approaches the reception. We will then register that you have arrived and you will be allocated a cloakroom space and possibly cabinet for locking up valuables.

Arrive at the museum no later than 10 minutes before the start of the program. Let us know if you will be delayed by phone. 22 79 60 00. If you arrive late, the learning offer may be shortened or cancelled.

Is this teaching offer free?

Our teaching programs are free, but you have to pay for the entrance ticket to the museum. You can only book one arrangement per visit.

Separate prices apply to teachers, pupils and school classes.

What payment methods do you have?

Kindergartens and schools can pay by cash/card on arrival or receive an invoice. For invoices, you must include the requisition or resource number and invoice address.

Do we have access to the entire museum?

Yes! Access to the museum's exhibitions is included in the ticket for school visits. You are most welcome to explore the exhibitions both before and after the lessons.

Where can we have a lunch break?

You can eat the packed lunch in different places; in the cafe, at the reception and outside the museum entrance. It is not allowed to eat or drink in the exhibitions.  

What rules apply to school visits?

At The Norwegian Museum of Science and Technology the same rules apply as at school/kindergarten. We will

  • be role models for each other
  • be kind to each other and the exhibits
  • use consensus
  • don't run.

ATTENTION: Everything behind barriers must not be touched.

Then we all have fun and contribute to a good learning experience. If you decide that your group can visit the museum shop, the teacher must be present as long as some of the children are there.


Norway's National Museum of Technology, Industry, Science and Medicine. Here you will find exciting exhibitions and activities a short distance from central Oslo.

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