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Introduction to programming

super: bit


super:bit 2.0 is an educational offer where pupils in the 6th grade get an introduction to block-based programming in MakeCode for micro:bit. The students program a micro:bit and control a robot car to solve various challenges.

We use equipment that the schools were allocated in super:bit 1.0, and use teaching resources from the websites. super:bit is a collaboration between NRK, the Norwegian Research Centres. The project is funded by the Sparebankstiftelsen DnB. 

NB! Show up no later than 10 minutes before the lesson. Failure to attend without cancellation 7 days in advance will result in a NOK 500 fee.

 FREE OUT 2025 


Suitable for 6th grade

Maximum 28 students


Programming

Duration 90 min


What happens in this teaching program?

Curriculum and competence targets
Science (competency target after grades 5–7):
  • Explore, create and program technological systems that consist of parts that work together.
Arts and crafts (competency goals after grades 5–7):
  • Using programming to create interactivity and visual expression
Mathematics (competency target after grades 5–6):
  • Create and program algorithms using variables, conditions and loops (step 5)
  • Using variables, loops, conditions and functions in programming to explore geometric shapes and patterns (6th stage)

Description of the lesson

Introduction (approx. 10 min)

  • The class meets the tutor in reception and we go together to the teaching room
  • We have a warm-up activity where students work together in pairs

Activity (approx. 70 min)

  • Introduction to micro:bit
  • Introduction to programming
  • The students are given a short task before they start the main task

Closing (approx. 10 min)

  • The pupils clean up after themselves and we thank them for the lesson
Practical information

The teacher's role

We want you as an adult to be active, participating and curious. Teachers are responsible for the group during the entire visit and may be asked to help along the way (not academic/programming) . Explainer is responsible for the implementation of the program.

Before the visit

Our teaching plans do not require preparatory work, but it is always useful to prepare students for a museum visit. Feel free to show pictures or video from the museum, tell us about what will happen, and see our digital resources that can be used for pre- and post-work.

It is not necessary to bring your own computer, but if you want to guarantee teaching on an iPad, bring your own to the museum. Then download the "MakeCode" app in advance and make sure it is fully loaded.

After the visit

Reflect and discuss with the students after the lesson, preferably in groups.

You meet one of us!

Sigurd Nordgaard Sundby
Sigurd
Terje Alming
Terry
Thea Gulliksen
Thea
Linda Fladmoe
Linda
Øystein Salomonsen
Øystein
Astrid
Astrid
Linnea Christiansen
Linnea

Common questions and answers

What happens on arrival?

One of the teachers in the group approaches the reception. We will then register that you have arrived and you will be allocated a cloakroom space and possibly cabinet for locking up valuables.

Arrive at the museum no later than 10 minutes before the start of the program. Let us know if you will be delayed by phone. 22 79 60 00. If you arrive late, the learning offer may be shortened or cancelled.

Is this teaching offer free?

Our teaching programs are free, but you have to pay for the entrance ticket to the museum. You can only book one arrangement per visit.

Separate prices apply to teachers, pupils and school classes.

What payment methods do you have?

Kindergartens and schools can pay by cash/card on arrival or receive an invoice. For invoices, you must include the requisition or resource number and invoice address.

Do we have access to the entire museum?

Yes! Access to the museum's exhibitions is included in the ticket for school visits. You are most welcome to explore the exhibitions both before and after the lessons.

Where can we have a lunch break?

You can eat the packed lunch in different places; in the cafe, at the reception and outside the museum entrance. It is not allowed to eat or drink in the exhibitions.  

What rules apply to school visits?

At The Norwegian Museum of Science and Technology the same rules apply as at school/kindergarten. We will

  • be role models for each other
  • be kind to each other and the exhibits
  • use consensus
  • don't run.

ATTENTION: Everything behind barriers must not be touched.

Then we all have fun and contribute to a good learning experience. If you decide that your group can visit the museum shop, the teacher must be present as long as some of the children are there.


Collaboration partners

Super:bit is a collaboration between NRK, the Knowledge Centers in Norway and Lær Kidsa Koding. In 2024 and 2025, the teacher courses and student teaching are financed by the Sparebankstiftelsen.

The Cultural Council, logo
Sparebankstiftelsen DnB, logo
The National Library, logo
Norwegian Folk Museum, logo

Norway's National Museum of Technology, Industry, Science and Medicine. Here you will find exciting exhibitions and activities a short distance from central Oslo.

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